It is simillar to Titan's Aura. Stellaris: Titan Interdictor Module. It adds additional tiers beyond what the base game has, now with. Once shields are popped, it just tears through things with vicious efficiency. 1) players could learn these designs and come up with counters giving an edge to players. g. Enigmatic Decoders are freaking great on Battleships and Titans; you can push the tracking of Neutron Launchers, X slot weapons, and Perdition Beams to 35 on a Battleship, and 40 on a Titan, when combined with the Titan's tracking aura (or 45/50 if you went psionic, because Precognitive Interface can give a tracking bonus to all ship sizes). Weapon range modifiers will also increase this range. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well. I found it neat i could equip my Ion Canon platforms with these new titan weapons (albeit with power issues). The equivalent number of Destroyers is intercepting 4 Whirlwinds worth of missiles. I went into a recent game where I was using this ship design extensively to grab a battle report for you. Transport is a ship that is used to carry around armies. Read More. Example the Ruination Glare on the Titan, you give up the "alpha strike" capability and have the titan charge right into the fray. In addition to the regular defense platforms, a citadel-level starbase is also capable of hosting an Ion Cannon, a more powerful platform type that carries a weapon identical to the Perdition Beam titan weapon. Warfare. Use swarm computer and Afterburner. Improved Titan Hulls: tech_titan_hull_1. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Titan Weapons Mod. Stellaris: Stellaris:. Home; Guides; Code Lists. Apocalypse includes a small number of extra techs for long range starbase weapons, planet killers, and titanic ships. 3 special: section choise extention and buff improvement. Lets dive in!Grab your Paradox discoun. Going back several millennia, the galaxy was dominated by massive, technologically advanced weapons with each ‘Fallen’ Empire trying to outdo the other at every opportunity, inventing new weapons, each of them more. Stellaris: Apocalypse is a full expansion which redefines stellar warfare for all players with a host of new offensive and defensive options. 2 Completely new researchable Titanic-size weapons; Extra Titan defense and auxiliary slots; New Titan-exclusive Bombard combat computers; Details . Install Titan Weapons Mod via Steam. I want spac to shutter once the titan fires this beam. This article is for the PC version of Stellaris only. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC. The Unbidden have heavily shielded ships, and their weapons all suck vs shields. 10/2/2017 – Buffed many shorter ranged weapons as they are underperforming against the Titan Laser. Their only scary weapon has like a 21 day cooldown so worry more about the escorts. If anything neutron launchers got a indirect buff in the latest patch 3. Titan slot weapons one shot almost all non titan class ships with overkill. Winning battles across the stars is about adapting to the enemy's loadout and. 8. *Required to get the Collosus Project. 3! This update adds the Avatar - a massive mobile space fortress that can destroy planets and deploy all available doomsday weapons. ago. But if you have enough of a screen to keep foes away, X slot weapons still have overwhelming damage and range. 25/11/2016 – Tech costs for all Titan weapons have been doubled due to balancing feedback. - Small weapons are good against corvettes, and okay against destroyers. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. The reason is that the stellaris developer have introduced this new tracking stat. The anomaly's planet has an orbital tile deposit with at least 1 mineral. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. Enigmatic Decoders are freaking great on Battleships and Titans; you can push the tracking of Neutron Launchers, X slot weapons, and Perdition Beams to 35 on a Battleship, and 40 on a Titan, when combined with the Titan's tracking aura (or 45/50 if you went psionic, because Precognitive Interface can give a tracking bonus to all ship sizes). Lots of cool stuff in this movie that reminds me of Stellaris. Specialist L-gun destroyer. There are no limits to the amount of escorts and battlecruisers that can be build. It also adds several new subtrees with technology based on. 31. Part of the reason I made a mod that adds more ship sections. 4 standard: unlock, build speed, hull integrity. What is Stellaris mods? A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e. On a corvette with 2 armor and 1 shield, a hardener effectively turns your shield into the T4 crystal plating when fighting against hangars and missiles, without giving up your shields against energy weapons. The Rubricator Relic reward. That means you will lose at least one ship per engagement unless this weapon misses, which is unlikely if you have anything bigger than a destroyer. How to install this mod: Download the file. One thing that I liked when I read its details is that it [mostly] respects relative slot sizes for the weapons in the sections it offers [though its Hangar sections are generally 1-M slot equivalent too large]. This mod adds a number of XL weapons to the game, to complement my recently released mods for the Titan Lasers. Once battle starts all you can do is retreat, or send more fleets. 4x 5x point defence. In multiplayer weapons that ignore shield and armor can be devastating and if given the opportunity to do so an opponent might build a fleet with nothing but those kinds of weapons, which would mean hull is the only thing that would matter in those situations. Mods. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. Thing is, corvettes don't get hit, BBS couldn't give 2 shits about being hit several times. CallMeFishy Nov 21 @ 4:38pm. Stellaris or a sufficiently long series of books. So, ever year it seems like were getting a bigger super weapon? First the Titan, then the plant destroy, then the big mobile base which I forgot the name of. Stellaris is a popular grand strategy, 4X video game that allows players to explore a vast and dangerous galaxy, colonize new planets, interact with alien civilizations, and engage in interstellar diplomacy or war. Updated for Stellaris v2. 0 is out! The Zenith of Fallen Empires retraces the steps of the Fallen, their rise to the pinnacle of civilization and military might. Content is available under Attribution-ShareAlike 3. Stellaris v3. Stellaris Dev Diary #294 - 3. Adds a new Nanite Machine Origin and overhaul of the Distant Stars DLC with new nanite technology, ships and more! I've always felt the Distant Stars L-Gate DLC was lackluster… like it was missing some greater part of the story within stellaris. 20 PD corvette, 20 neutron frigate, 1 titan for aura, 24 picket cruiser. Corvettes are fast, while Titans have huge weapons that can obliterate ships in a single blow. Stellaris: Apocalypse redefines stellar warfare for all players with a host of new offensive and defensive options. Same reason as above. But why should it be so difficult to attach our biggest guns onto our biggest ships. Stellaris: (-Mass Effect Shipsets NSC2-). 3. 3. 2. Stellaris: Titan Interdictor Module . Titan Weapon Loadouts Mod for Stellaris Stellaris: Titan Weapon Loadouts by Game Junkie January 6, 2021 185 185 0 Immerse yourself in the exploration of a changing universe full of wonders! Check. Megastructure, colossus weapon, ship weapons, portraits, empire authority and more!. Exactly. It's healthy frame does, however, make it exceptionally slow, which is a bit of an issue considering its aura boosts are its primary appeal in a combat scenario. The two Phased Disruptors will take 386 seconds to kill that, while the one Neutron Launcher will take 311 seconds to break through shields, armor, and hull. Prior to reaching Cruiser-level tech, design doesn't really matter much as tech level. By comparison, 4 Corvettes will have 12 Small Disruptors which gives 52 DPS. Range not far from base titan range (which gets artillery computer upgrade. Eklipser • 5 mo. Initial Compatibility Hotfix for 2. Titan limit = 1 + 1 per 200 nav cap. 6 Compat Update). tech_blue_crystal_weapon_1: Blue. #1 Michel3345 Jun 8, 2020 @ 5:33pm no i cant see the weapon when i try it tu use on battleships #2 Danny Jun 8, 2020 @ 6:15pm Perdition beams can ONLY go on Titans. If a ship of a design is under construction or being upgraded, the design cannot be edited. Uploader: pady32guan. Stellaris: Stellaris: Reborn Ii (1/4) Stellaris: Automatic Repeatables . Missiles, disruptors, and normal weapons alike. As OP as it would be I want a Titan weapon that has 100% shield and armor penetration like the. All of the information about colossus and global pacifiers is stated above. The Owl House-Will of the Titan. DescriptionSo you finally got your Colossus and want to take it for a ride. Large weapons are great on a Titan or Battleship for artillery shots on large targets like a starbase or another Titan/Guardian. However, building a Titan requires the Apocalypse expansion, as well as a lengthy process that. According to the official Stellaris 3. Unzip the archive. Usually 2400, give or take some based on which weapons/components 2. Go to Stellaris r/Stellaris. Copy the mod folder to the folder: C:/Users/*Username*/Documents. The Fighter performance one helps if I'm running my BB's as strike carriers (X slot + Hangars + L slot build). 6 for fleet combat? We will look at. Lazer has a nice role with the bypass but in my opinion should do the same damage as a t5. Fist one is supper effective against shields but utterly useless against hull, second one ignores shields but have ridiculous min damage of 1. Adding additional weapon types to the slot won't have any notable effect as titan slot weapons do soo much damage, any weapon type change is highly unlikely to change the total number of shots nedded to down a ship. The better solution is 'fixing' the tech tree. Option 1: Use a few Corvettes to get the Unbidden’s attention and break up the fleets and draw them towards the edges of the System. Stellaris: Titan Interdictor Module . Just the buildings and starbase upgrades are worth the perk. Battleships have 6 Large weapon slots, Titans have 10. So for upgrading this means that from now on all ship weapons will be buffed by 1 single repeatable: namely + energy dmg. 194. 3. An in-depth description from a player perspective of all the DLCs currently available for Stellaris, sorted in order of importance. The Global Pacifier is a Colossus weapon that, when activated, transforms a planet into some kind of Shielded World. Really awesome gem, strongly recommend. It is titan-class hull-wise, but only battleship-class armor-wise. Okay so cut off at titan. It is titan-class hull-wise, but only battleship-class armor-wise. If the battleships are in front when the shooting starts then the Titan won't be. Each ship class has two hull upgrade techs in engineering, so it isn't static. 3 Kinetic weapons. Kinetic weapons fire projectiles accelerated to incredible speed at enemy ships, like the guns in Mass Effect. The TL;DR is that there's 3 relevant designs in the late game: Artillery battleships (spinal mount + 4 large slots) Carrier battleships (carrier bow and core, maximum fighters) torpedo corvettes. Medium. 1. This tiny cube fits snugly. - Flagship/Titan - Mobile weapon. I use 1 titan (each titan has a different aura) and the rest battleships. This is my second mod project for Stellaris, it aims to replace various space and UI sounds within the game with probably more epic and cinematic ones. What happened to me: I scavenged a titan from some archaeological site and try to use the titan to engage a cultist fleet from the opposite side of a star system. Learn more about U. A Colossus combat computer has also been added, which adds the ability for the Colossus to join combat and allows the Colossus to fire from range 100. Stellaris: Titan Interdictor Module. again, only this time in Stellaris, and conquer the Galaxy! I love space games like Stellaris and Galactic Civilizations 3, I hope that both sides 'steal' ideas off of each other to make the perfect game. 1 Anti-Armor. And so but the lazer and kinetic need a boost. Enter Undead Hive Dragons, and 100k fleet power in only 30 years. . Ion cannons –. Colossus Project now gives -50% War Exhaustion. – Weapons & Utilities -Finally to our gorgeous ultimate weapons. The longest other ranged weapon is 120 (KA and similar). Magical stuff from The Owl House. To get titan tech you need battleships, not citadels (they will need for building titans, but not for research). Adds a new Nanite Machine Origin and overhaul of the Distant Stars DLC with new nanite technology, ships and more! I've always felt the Distant Stars L-Gate DLC was lackluster… like it was missing some greater part of the story within stellaris. But the weapons are generally a downgrade. Every weapon in this mod is absolutly powerful, and have their own special graphics and effects, every. Stellaris: Larabee’S Modified Star Wars Weapons . Stellaris v3. Assault Cruiser (Dragoon Class) – Close combat cruiser. Instead of adding medium mounts as you level up your starbases, each level adds +1 large and +1 missile mount, creating the progression: 1/1, 2/2, 3/3, 4/4, 6/6. Having secondary weapons of autocannons or lasers (depending on what you’re fighting) makes them a well-rounded ship. 5 damage per shot while completely ignoring shields and armor. Build them all up to Star Fortress size and build as many Anchorages, Naval Logistics Offices, and resource silos as you can. Basically, for optimal outcomes (fewest losses and most kills for victory), you want your slowest, longest-range ships in front at the start of a battle, and then your faster, shorter-range ships to swarm up behind them right before the enemy's smaller. - Titan & colossus weapon graphics enhanced (they are more impressive now)- 4 New & replaced strike craft weapon graphics (more like auto cannons)- Removed ship trails- Increased the amount of. Expect the end of the world in "early 2018. Titans come with an exclusive weapon slot that can be equipped with the Perdition Beam, with base damage more than double that of the strongest X slot weapon. The game isn't 100% consistent about how it handles DLC content, so yes, the AI does have access to some stuff even if you don't own the DLC. 1. Paradox Forum. Tier S: Early Game Corvette with Point Defense, Laser, and shields. Either than that, just stick to medium/small combos for your Cruisers and send them in for close combat. The Unbidden have heavily shielded ships, and their weapons all suck vs shields. Giga cannons do not do the job like arc emitters and cloud lighting is too short. This mod adds dangerous new technology that utilizes nanites for new weapons, war machines, titan-ships, and world destroying (harvesting) weapons. The risk changes if it's the Spiritualist FE. That gives the enemy Battleship a total of 3915 shields, 3915 armor, and 4800 hull. Actually, given that the naval capacity of a Titan is twice a battleship and the 6 large slots of the Titan is the slot equivalent of a Battleship, the appropriate exchange rate between T-slot weapons and X-slot weapons would be 1:3. Giga cannons do not do the job like arc emitters and cloud lighting is too short. As you’re doing that, send in. I went into a recent game where I was using this ship design extensively to grab a battle report for you. Then use battleships. 3 Autocannon. 2. 26/11/2016 – The cost of mounting these weapons has been doubled due to inflation. Additionally, point defense can significantly reduce your losses during a siege. Improved Space Battles just updated to v1. Consult the Stellaris Wiki or the Stellaris Tech Tree for details. ago. It can only use either Carrier- or Artillery Computer, so advancing makes it also turn back earlier. The computer just sets the engagement range. Step 1: Reach End Game Technology Level. (I know that the colossus is. Sure smaller weapons will have better DPS in this scenario, but the notion that a corvette is invincible or even very tanky against large weapons is not realistic unless there is a large tech disparity. Try to put disrupters on it if you can. May 10, 2018 @ 9:16am. On average every Arc Emitter does 850. Fold Quartz Comeback : They can use last tier reactor and thruster. Just swap the artillery core for the carrier core and leave everything else the same. Stellaris: Event Horizon Offset Facility . Added ship sections: Cruiser: - Flak Stern (2x point defence) Battleship: - Large Carrier Core (3x strike craft) - Carrier Stern (1x strike craft) - Flak Stern (4x point defence) Titan: - Titan Hangar Bow (3x strike craft + 2x point defence) - Titan Hangar Core I (3x strike craft + 1x medium turret + 2x point defence)Titans, as we all know, don't have very many options: only one possible weapon slot set, and the titanic slot only has one weapon. Stellaris Wiki Active Wikis. I try to avoid buffs to the fleet. I’ve been trying out a few builds today and found 1 titan, 6 battleships with X slot weapons, hangar and PD, 6 carrier with super sections, 25 cruisers with neutron launchers and the rest being PD destroyers and. I have shifted the titanic weapon to the core of the ship. (That'd be tough though, since the titan beam is an anti-armor/hull weapon that has a longer range than all your anti-shield. They are beings of pure energy that need to consume biological life to reproduce. 1. A) The Artillery Cruiser: this is a 2 Kinetic Weapons (preferably Kinetic Artillery), 2 Medium Lasers setup, with Artillery, Artillery and Broadside modules. FE, AE. Simply the same weapons in the base game, times two. Oobanooba did a short thing showing the Colossus next to Earth! asked for. Also, they have the shortest range weapons out of all the crises. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. Add the 33% bonus and dear God these weapons get powerful. Large. For this purpose, anything that increase your weapon range is mandatory. i. Even if there was a main weapon for like orbital bombardment. Apart from this, Stellaris patch 3. This article is for the PC version of Stellaris only. Their energy weapons deal -25% damage to shields and double damage to armor, their strike craft ignore shields and 66% of armor, and their titan weapons ignore all shields and armor. 3! This update adds the Avatar - a massive mobile space fortress that can destroy planets and deploy all available doomsday weapons. Instead of the existing T/4L/2L setup, this mod introduces the following: Bow: The Tachyon Lance has the highest overall damage output and combat performance, but it has the downside that its first volley will strike into shielding which it's disadvantaged against so it works better in longer battles where the first strike is less important. 5. Popular Now . The Titan has 3 sections, Titan Bow, Titan Core, and Titan Stern. Sure, we. 7. 2. We have a new Meta. The Zenith of Fallen Empires 2. Cloud lightning isn't really a good weapon by itself - the only reason to really use it is that the arc emitter is a strong weapon, and if you're already using arc emitters then you want your other weapons to also bypass shields+armor, and cloud lightning is the only option you have for that in the large weapon slot. S. Rather disappointing for a massive capital ship that you can only have a few of. Stellaris Defence Platform designs will be analysed to find out how well they perform. 7 and all subversionsSame with ships equipped with carrier computers. War. A country can only build one Colossus (Fallen Empire) and a maximum of 20 Titans (Fallen Empire) with 180 fleet capacity needed for each. Subspace Snare is pointless if the enemy does not use Emergency Retreat. On its own it's an unremarkable weapon, mostly useful for its relatively high tracking for an L-slot weapon (its tracking is on par with most M-slot weapons). Space warfare. Chance to get tech influenced by a lot of factors and individual to each tech. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. 2. A fleet full of Battleships, equipped with Giga Cannons and loaded to the gills with Kinetic Artillery, with as many high-tier shields as you can put on them, with Artillery computers and - if you. Titan weapon is good. Gameplay. The end of my last game i had 550. Maybe they will add in more titan weapons in the future, as one weapon type IS a bit underwhelming. They always had titan ships IIRC. Each class of ship comes with its own strengths and weaknesses. This stopped my ships from closing, they just spun doing circles while the titan picked off a ship at a time. The patch seeks to link many ESC components to ZOTFE ships as well as bringing ZOTFE unique weapons and. You can hit hard at long range and have no minimum range issues due to the lasers, which can later be swapped for your energy weapon of choice if desired. Titan limit locate in 00_ships_size. This Mod is part of my Diplo Tweaks Collection. They're actually a solid counter to big ships since the big Titan weapons can potentially one-shot Cruisers and Battleships, but if they're wasting shots on Destroyers in Picket formation you're not gonna lose much fleet power to each shot. Stellaris: Stellaris: Reborn Ii (1/4) Stellaris: Automatic Repeatables . - Maximum at 9999 naval cap. It is only visual bug and doesn't affect actual damage to enemies. There is still some polishing to do, like the state of Destroyer ships and some other questionably powerful weapons. Titan Weapons Mod. If you are using Real Space – Ships in Scaling HARD, use this compatibility patch instead: For proper mod installation, this mod should be LOWER on your mod list than both NSC and Real Space – Ships in Scaling. In stellaris 2. All three Spinal mount weapons are very good in different ways. These are massive, intimidating and heavily armored, with a main weapon that is capable of destroying a battleship in a single shot fired from great distance. 741 votes, 122 comments. , L-plasma is only out to 80. The Titan lance has a 250 range. Jump to latest Follow Reply. Taking ballistic weapons to the new heights. Colossus Health increased from 30,000 -> 150,000. 2 Energy weapons. Use the torpedo computer, and fill up free slots with missiles. Everything has artillery computers, so in theory they should be trying to stay at max range and bombard the enemy. It has the ability to destroy a planet similar to a Colossus-with t. Nanite fleets consist of five cruisers and one titan, which are all armed with some energy weapons plus attack craft that boost armor and shields. Improved Space Battles – expand your mid / late game with 5 new super-capital class ships, over 50 new technologies and 11 doomsday weapons – including planet destroying, star system destroying and anti-fleet super-weapons. It has huge guns and can provide bonuses to your fleet. Consumes power. I would recommend not trying to defeat them, as long as you don't tick them off you should be fine. There is a Synopsis with the conclusions at the end of the post. " Like most of Paradox's. Simply the same weapons in the base game, times two. When stellaris was updated to 3. Synergizes well with the Carriers core. Stellaris: Ancient Relics Story Pack. Add a 4th A slot to the 3rd. The Zenith of Fallen Empires retraces the steps of the Fallen, their rise to the pinnacle of civilization and military might. They can protect your battleship fleet from torpedo corvettes. Menu. Using your own numbers that 1-2 PD can mitigate 1 Whirlwind, that means that 1 Picker Destroyer can mitigate approximately 2 Whirlwinds. You will want to unlock an engineering technology called Titans. Most warfare is settled through space combat. Vulnerable to kinetic weapons. Yeah they don't have shield pierce but that's what the saturator artillery is for. Loader Efficiency:. If we divide this by the 3000 hull points each of those ships has, 5 carriers go down immediately while a sixth limps. 2 Anti-Hull. Stellaris: Stellaris: Reborn Ii (1/4) Stellaris: Automatic Repeatables . For juggernaut you first must have the citadel and Battleship technologies. Popular Now . (Great for Role Playing Games though) Both Planet Cracker and Global Pacifier waste the planets resources by effectively destroying the planet. Torpedos/rockets have such weapons. This is what will take up most of your time when building a Colossus. Install ISBS: Doomsday Weapons & Ships - Simplified Chinese Mod via Steam. ** If multiple auras have the same ID the one with the highest priority will be applied. 0. Then use battleships. Their sole purpose is to tie the enemy up and distract attention away from your bigger, more valuable ships. Strike craft are generally more effective against missiles than PD (generic term for P-slot weapons), owing to their perfect accuracy, high tracking, high DPS, and the ability to engage from much further out. 6. By popular demand, I bring you the next addition to the Star Wars Ships collection, the arrival of the impressive fleet of the Galactic Empire! This shipset contains many of the iconic vessels of the Empire ranging from the versatile Arquitens light cruiser, the iconic Imperial Star. Try to bring lots of DPS, but alpha strike damage doesn't matter because it's one single entity. We'll talk weapons loadouts. Really helps winning. Oh my god. Keep in mind that you don't have to make battleships worse than other stuff, they get unlocked further down the tech line, so having them being stronger. Learn more about U. Ad Massive. Stellaris' – possibly one of the best RTS games on the market – owes its success not only to intricate gameplay mechanics, designed by the masters of the genre – Paradox Interactive. Dec 12, 2022. Feudal was reverted to its old state in 3. there is a place in a file that forbids you to use t weapons with other weapons, even if they have a t slot maybe one knows where the. Stellaris Colossus Weapons. It will keep firing the L slot weapons since the weapon range is further than the distance it is trying to space away from the enemy. Actually, given that the naval capacity of a Titan is twice a battleship and the 6 large slots of the Titan is the slot equivalent of a Battleship, the appropriate exchange rate between T-slot weapons and X-slot. Computer tooltip says what ship will try to stay at top range of all equipped guns. The most basic use for them is the planetary building, the Nanite Transmuter. I think Battleship class has that X weapons. Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. There are other combat ships in Stellaris too. 2. Several millennia later, still inside the precursor’s databanks are weapons designed in the final days of the last war. . I have managed to find myself The Beholder "Legendary" Admiral which is a space monolith quite early on in the game and used it to clear some space fauna around me before I built a proper navy. Well, I found out the hard way that weapons which IGNORE armor and shields are, well lets say in this way, the most powerful. The weapon range helps me get my alpha strike in first. I think the G slot shouldn't have a small with it, as G might be best targeted at type 4s. Description. LETS FCKKKKKKKINNNG GOOOOOOIO. Stellaris: Stellaris: Reborn Ii (1/4) Stellaris: Automatic Repeatables . between the 3 X class weapon on battleship and titan, which one is most effective against contingency?Late Game Titan Build. 2 armor for every 1. Authors description: Amazing Space Battles. Think of corvettes as an expandable screen. Had a system with a Solar Stronghold with a Titan weapon, wouldn't attack. Vanilla titans only have one weapon setup, and generally feel rather underpowered considering their massive cost, investment requirements, and limited number. **Five sociological technologies have been added, with corvette, destroyer, cruiser, battleship and Titan technologies as the prerequisition. My last game got him and corvette fleet had 90% evasion. I've spent 200+ hours coding huge amounts of content into overhauling what distant.